You are a futuristic explorer trapped in the recently discovered remains of Atlantis. With no direction to go but forward, you must make your way through the same challenges as the Atlantean youth to explore what remains and find your way back out!
The intent of this educational game is to make connections between STEM and Computing, while fostering the ability of students to interpret information presented in several formats - charts, graphs, maps, word problems, and diagrams.
All activities are experienced through a player selected avatar and extended when the avatar controls a submersible.
All challenges are designed to be grade level appropriate.